Using the information i have gathered so far and have attempted to put into motion, i have found that creating colour palettes, an art style and a use of shading have a lot of rather difficult undertones, but when done correctly can provide an exquisite end result
Though i am not sure how to put it into practice as of yet, i am still evaluating my action plan to create a streamlined set of rules to follow to enhance the amount of work i can produce, as well as keeping on track of and focused as thoroughly as humanly possible
As for my first example, i have created a relatively simplistic design that should help to further enhance and clarify my points on how i wish to use the previous posts mentioned to accentuate my work

Inital designing of the mech looks to take aspects of multiple different aesthetics to form a single piece, the robot chicken head, the bright yellow arms that look like lego pieces, the green and blue chassis that looks reminiscant of superhero characters, the large blocky legs to look like steve from minecraft, as with the standard Double A battery in its chest and the military grade rocket launcher on its shoulder
I am still looking for ways to implement a weapon, maybe drawing it as a seperate entity entirely from the piece as to give both weapon and mech a distinct seperation of characteristics, yet link them together via colour palette and name to signify the relationship between items of interest.
As of the moment i am still Defining, refining and reiterating to make a design i feel is most sufficient, yet easy to replicate and complete over and over again.