Prototype game created: testing required

As of the last few weeks since my last post i have been working on a physical copy of my game, one that i should be able to use with my fellow students and get feedback on as and where appropriate, as of now.

With just under 130 cards to use and play around with i am attempting to play with the game myself and understand how a round of play would work, how fighting monsters fair and how simple the concept of the game is to grasp for new players.

From what i have come across so far, is it works to a degree, as with only starting up the game and slowly progressing to get better loot, is now to find and create a learning curve and implement it into the game, although i will have to do more testing with other players eventually and get them to play test to get more criticisms to hopefully point out flaws that i could not see myself.

Once i am done with naming and putting all the relevant info on the cards, i will start taking notes on how combat feels between PVE, seeing if things are too hard or too easy, and making adjustments accordingly depending on how the game plays out and move forward accordingly, maybe talking with other students and getting some of their creative thinking too.

Side note:

It has been difficult readjusting to the work again, being back near uni and having to fend for myself, having no one else in the house as well as my dearly and beloved Laura who is now taking the time to talk with proffessionals about her own worries and other things that i will not divulge here, though without her, i have been feeling lost, confused and unmotivated at this very moment, that will and/or may change depending on my own well-being, which hopefully shouldnt waver too much.

Though being by myself for the past five days has been soul crushingly boring, the lack of social interaction has me wanting attention and a sense of security from just being around people, not even to be the center of attention, but to just feel safer and at ease, with the ability to converse with others for work or recreational purposes, though a massive tangent, i wanted to get off of my chest as its been a very weird few days, mulling and stirring over things that have been present since coming back. Being back at uni with no one else to communicate with outside of work has left me feeling uneasy, bored and on edge, sadly.

Making games is difficult, but the challenge has been fun nonetheless

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