as of the last few weeks i and my teammate Laura have been working on the conceptualistion of a partial story for the game mech a mech, she had come up with a few names that had really struck me and made the world feel a bit more alive then what i could do alone,Continue reading “semester 2 : creating, concepting and brainstoming”
Author Archives: archiej2020
MAKE A MECH GAME DESIGN PROPOSAL
Make a mech game proposal document Game name: Make a mech Site links: Archie: https://creativedev.design.blog/ Overview: In a desolate desert planet, in a far away land, supersoldiers with abilities far beyond an average human must scour the lands they are in to find, create and survive in the harshest of conditions with minimal resources inContinue reading “MAKE A MECH GAME DESIGN PROPOSAL”
pandemic issues and a lack of creativity and motivation
i will try to keep this brief as its only a update on myself and what has been happening with myself as of late, all those that i am with are fine, but mentally drained and numb to the circumstances around them, while i am left to scrounge up and muster what little motivation toContinue reading “pandemic issues and a lack of creativity and motivation”
speaker essay: my thoughts and feelings of the speakers and how they’ve changed my perspective: a 3000 word essay (under 10%)
Over the past semester, we had the opportunity to ask questions and get a better understanding of the industry we are attempting to get a foot in the door with, most of which helped A considerable amount and allowed insight, clearing up a lot of misconceptions of the speaker’s were incredibly interesting. Helping to understandContinue reading “speaker essay: my thoughts and feelings of the speakers and how they’ve changed my perspective: a 3000 word essay (under 10%)”
Designing and early concepts of mechs
Using the information i have gathered so far and have attempted to put into motion, i have found that creating colour palettes, an art style and a use of shading have a lot of rather difficult undertones, but when done correctly can provide an exquisite end result Though i am not sure how to putContinue reading “Designing and early concepts of mechs”
Lighting and contrast for my game
To add to my use of color palettes, i would look into the overwatch shorts as to get an idea of how the tones and highlights create atmosphere and an attempt to create and convey emotion, for example: a front lit, back lit, The former would allow to create a more fully realised mech, creatingContinue reading “Lighting and contrast for my game”
Study of art styles pt.2
Other games that use cel shading: the immediate style of cel shading is stariting to grow on me, though i should look at other art styles to maybe get other indications on what the game could eventually look like. Due to the style, using deep blacks, instead using a darker colour of the original petteContinue reading “Study of art styles pt.2”
Study of art styles pt.1
With the topic of aesthetics i had teamed up with another member who had previously worked on this before, Laura had helped to diecern a artstyle i should follow and work towards in making the atmosphere of my game feel welcoming and friendly and induce the feelings of openness and freedom, as well as definingContinue reading “Study of art styles pt.1”
Phase two: Deep dive
After finding what we wanted to do with the topics at hand, we had to choose one of the four to then look into more thoroughly to help us understand the ins and outs of our subject easier for later within the project. This in turn led me to focus on a topic that iContinue reading “Phase two: Deep dive”
Phase one: finding topics of interest
Starting off at the very beginning if this Academic year we were tasked to take a look at four topics we were interested in and wanted to take a look at, a very nice and easy start to course and allowed us to take a more i dependent approach to the project we saw fit,Continue reading “Phase one: finding topics of interest”